Home Elekid
Elekid
Cancel

Elekid

If it touches metal and discharges the electricity it has stored in its body, an Elekid begins swinging its arms in circles to recharge itself.

Summary

Type/sCategoryAbilitiesHidden AbilityHeightWeight
ElectricElectricStaticVital Spirit0.6 m23.5 kg

Learnset by Leveling Up

LevelMoveTypePowerAccuracyPP
1Quick AttackNormal4010030
1LeerNormal010030
5Thunder ShockElectric4010030
8Low KickFighting110020
12SwiftNormal60020
15Shock WaveElectric60020
19Thunder WaveElectric010020
22Electro BallElectric110010
26Light ScreenPsychic0030
29Thunder PunchElectric7510015
33DischargeElectric8010015
36ScreechNormal08540
40ThunderboltElectric9010015
43ThunderElectric1107010

Learnset by TM/HM

ItemMoveTypePowerAccuracyPP
TM06ToxicPoison09010
TM10Hidden PowerNormal6010015
TM16Light ScreenPsychic0030
TM17ProtectNormal0010
TM18Rain DanceWater005
TM21FrustrationNormal110020
TM24ThunderboltElectric9010015
TM25ThunderElectric1107010
TM27ReturnNormal110020
TM29PsychicPsychic9010010
TM31Brick BreakFighting7510015
TM32Double TeamNormal0015
TM42FacadeNormal7010020
TM44RestPsychic0010
TM45AttractNormal010015
TM46ThiefDark6010025
TM48RoundNormal6010015
TM56FlingDark110010
TM57Charge BeamElectric509010
TM70FlashNormal010020
TM72Volt SwitchElectric7010020
TM73Thunder WaveElectric010020
TM87SwaggerNormal09015
TM88Sleep TalkNormal0010
TM90SubstituteNormal0010
TM93Wild ChargeElectric9010015
TM94Secret PowerNormal7010020
TM98Power Up PunchFighting4010020
TM100ConfideNormal0020
HM06Rock SmashFighting4010015

Egg Moves

MoveTypePowerAccuracyPP
Karate ChopFighting5010025
BarrierPsychic0020
Rolling KickFighting608515
MeditatePsychic0040
Cross ChopFighting100805
Fire PunchFire7510015
Ice PunchIce7510015
Dynamic PunchFighting100505
FeintNormal3010010
Hammer ArmFighting1009010
Focus PunchFighting15010020

Learnset by Move Tutor

MoveTypePowerAccuracyPP

Locations Found

LocationTime of Day
This post is licensed under CC BY 4.0 by the author.
Recently Updated